![]() ![]() ![]() There are two upgrade options and its cost depends on the room's category as well as on size - upgrading two rooms of the same kind but of different sizes has different cost. Not only can you merge your rooms but you can upgrade them as well. Keep in mind that the higher the level you try to work out, the more time it takes, so train only these skills that are useful in the dweller's job. When you send your dweller there, he or she can work out their skills for some time and then it gets improved permanently by one point up. Special stat training rooms - when you reach 24 dwellers you get access to your first training room in which your dwellers can work out their skills. Dwellers with well-developed intelligence are welcome to work in one of them. This category also contains rooms in which you can produce Stimpaks and AntiRadars. Remember to assign right dweller to the right room as each of them desires different S.P.E.C.I.A.L skills (strength is useful when producing energy, perception when gaining water and agility in the restaurant). Resource production and storage rooms - available from the beginning. ![]() Expansion of it proceeds mostly in a down direction so remember to provide enough of elevators (two for each level sounds good) to make it possible to move between levels efficiently. Elevator let you get to the lower level of your Vault. Vault Door can be improved like any other room - it impacts positively on frequency of raiders' attacks, on better strength and also provides more time to organize defense. Access rooms (access to wasteland and lower levels): Vault Door and Elevator. Subsequent rooms get unlocked when you reach a certain level of population. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |