![]() ![]() How to beat Thardus in Metroid Prime Remastered Then, jump down below, and have fun taking on Thardus. When you reach the North Quarantine Tunnel, change into the Morph Ball and roll through into the Quarantine Cave. The door will now have power, so head on through. Then, hit the power source using your recently-unlocked Wave Beam. Use a Super Missile on the wall (hold ZR till fully charged, then press R). Your Thermal Visor will show you where to aim fire a super missile at it. However, with the Thermal Visor equipped, you’ll see that the power source is blocked by a wall. Once you reach the Ruined Courtyard, the third door here that we won’t have used yet currently has no power. The next few doors will require that you take on enemies before the doors unlock. You’ll need to power doors along the way at the top of the Research Core, use your Wave Beam on the power source to power it. Go back the way you came, through both East and West Towers, until you ultimately reach the Ruined Courtyard again. Keep the Thermal Visor equipped so that you can see, and escape. Then, scan the three red panels on your way down to ground level to unlock the Thermal Visor containment unit. Once in the Research Core, prepare for enemies. This door is obscured by crates initially. You’ll need to shoot some crates to reveal the door. Kill the creature and the incoming space pirates, and keep advancing down into the Research Core. In Research Lab Aether, scan the pirate data in the room and the small creature in the tube. ![]() Prepare to face off against more space pirates in the upcoming room, the Control Tower, then proceed to the East Tower. Head through the next Entrance and scan the panel, then go up the West Tower elevator. ![]() Once that’s done, climb to the top of the room to find the Missile Beam Combo, and a Save Station. Morph Ball Boost in all four of the spinning slots. This will produce a hologram of all the planets in this solar system. Morph Ball Bomb the two slots on either side of the room.Īfter using a Morph Ball Bomb in both slots, return to the ground level, where you’ll find four spinning slots to roll in and Morph Ball Boost. Once in the Observatory, scan the panel, and then activate the two Morph Ball slots in this room. Again, there are more pirates to take care of. There’ll be more turrets, but continue on as best you can until you reach the Observatory. Then, retrieve all the pirate data in the room and head up the elevator to Observatory Access. Scan this panel to decativate the force field.Īgain, clear the turret and kill the pirates in here. Scan the panel here to deactivate the force field. Head through the Entryway into Research Lab Hydra. In the next room, Research Entrance, clear the turrets and kill the pirates for the doors to be unlocked.Ī map station can be found through the door at ground level, and then you can go up into Hydra Lab Entryway. We’re in Space Pirate territory now, so prepare to face plenty of these guys. If you’ve just come from our guide to Part 1 of Phendrana Drifts, you’ll have just exited the Ruined Courtyard via the purple door, landing you in Specimen Storage. Metroid Prime Remastered Phendrana Drifts Part 2 So, without further ado, here’s our guide to making your way through Part 2 of Phendrana Mines, and how to beat Thardus in Metroid Prime Remastered. Manage cookie settings Take a look at Samus in action right here.ĭuring Part 2 of Phendrana Drifts, Samus will retrieve the Thermal Visor, face off with Thardus, and grab the Spider Ball before eventually moving onto Phazon Mines. So too, an interest in Magic: The Gathering has persisted since William’s youth, and he can frequently be found watching Magic streams on Twitch and reading over the latest set spoilers.To see this content please enable targeting cookies. Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts. ![]()
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